![]() It was absolute carnage, making every race feel like the destruction derby variation. Surviving that was the key to any kind of success as cars ploughed into each other without a care in the world, and all without Flashbacks I might add. Whether you’re battling it out on the real tracks like Le Mans and Spa Francorchamps – known for hosting the Belgian GP – or fictional creations in San Francisco, Milan and more, the first corner was always hellish. Multiplayer was a huge draw, as teams or solo racers rocked up in the lobbies to dominate their fellow players in order to rank up and become a true legend. competitors were unpredictable and ruthless, they were nothing compared to the brutal online community. After all, winning races, drift events and demolition derbies was crucial to advance through the different career mode regions, and you can’t do that if you’re doing an impression of a crash test dummy. Hardcore players would do no such thing, but us mere casuals embraced the second, third and fourth chance at avoiding a crash. Luckily, Codemasters came up with the Flashback feature, which allows the ability to rewind time to before any such mishaps occurred. cars could end your chances of winning the race during a rough tussle, or you could go into a corner too fast and smash into the barriers all by yourself – then it’s almost definitely lights out. Sounds like a nightmare doesn’t it, especially seeing as the chaotic A.I. It’d be a miracle if a race ended without your vehicle having dents and scrapes at the very least. Debris from other damaged cars was also a potential hazard as you flew around a circuit at top speed. There would be crashes galore, with each collision usually more spectacular than the last and every single car had a load of components that could be damaged by the impact, depending how severe the bump was. GRID was meant to be an aggressive, wheel-to-wheel racer to enable the developers to put a lot of focus on the unparalleled – at the time – damage system they’d implemented. It didn’t though as gamers flocked to get involved with what felt like an arcade and sim racing hybrid, if only to experience the highly anticipated damage physics. ![]() With the brilliant Burnout Paradise arriving just a few months prior and sitting pretty as the king of the driving genre for the time being, GRID could’ve flopped massively. On 30th May, 2008, Codemasters brought the truly smashing racing title to the European market on the Xbox 360, PlayStation 3 and PC – later releasing on Nintendo DS, Mac and in the arcades.
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